Thanks.
I'm just ho-hum making them on excel for now. If the game ever came to fruition and was purchased or distributed by a big-boy company, the cards would look snazzier.
You could make an all-star team if you wanted. Get a QB with high completion % and low INT %, then get the very longest play cards you could get for all 4 play types. The interesting part would be to find the guys with only 1-2 cards who had big averages (only 5-10% of his team's carries/receptions).
All-Time, school-specific teams would be a blast, but every game would be a shootout. Plus I'd have to re-configure the % of carries/receptions each player has in comparison to his new teammates, so to speak, but it could be done.
ELA might have experience with this - creating all-time teams on a video game, and only being allowed one #1 jersey or one #12. So you have to decide is this QB the best to wear this jersey number, or would that safety from 10 years ago be more valuable as #12, because my school has depth at QB historically.
Fun stuff.