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This is another special place on the CFB51 Site with intent to promote the "WHOA NELLIE!!! College Football Board Game".    It's managed by OrangeAfroMan (click to PM), the developer of this game.     You can directly interact with him and the fans of this game right here!!!


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Topic: Game Mechanics Questions/Comments/Suggestions

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OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #14 on: October 15, 2019, 08:52:25 PM »
Thanks for taking the time, was looking forward to it.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

randy1216

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #15 on: March 20, 2020, 07:25:01 PM »
Onside kick ? I don't see a chart. How to resolve? Thanks

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #16 on: March 20, 2020, 10:59:32 PM »
Onside kick ? I don't see a chart. How to resolve? Thanks
On page 10 of the instructions, at the bottom:
You use the d12 (12-sided die).

 On-side kick:
Roll the d12 as the kicking team.
In traditional on-side kicks, it is expected by the return team.  This would be anytime the kicking team is behind in the 4th quarter. 
Expected Onside Kick Roll outcome:
1 or 2 = successful onside kick (10 yards)  1st & 10 for the kicking team.
3 – 12 = unsuccessful onside kick (10 yards)  1st & 10 for the receiving team.
If the onside kick is unexpected (ahead or behind prior to the 4th quarter), the success rate goes up.
Unexpected Onside Kick Roll outcome:
1 - 5 = successful surprise onside kick (10 yards).
6 - 12 = unsuccessful surprise onside kick (10 yards).
*the receiving team can SAY they’re ready for an onside kick before the kickoff, which makes it traditional and only a 1 or 2 roll will make it successful.

“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

randy1216

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #17 on: March 21, 2020, 02:53:27 PM »
Order 410 when you ship can I get instructions for the game ?

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #18 on: March 21, 2020, 04:56:05 PM »
Instructions are emailed to you when your order ships out.  We send to the email you provide through the site when you order.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #19 on: March 21, 2020, 04:57:36 PM »
Sent to your _______62@gmail.com email address.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

randy1216

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #20 on: March 21, 2020, 06:09:23 PM »
Thanks I've had some good game will make anothe order soon thanks

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #21 on: June 21, 2020, 01:26:34 AM »
Like a few other teams, 1945 Army has 3 QB choices, one of which is Glenn Davis.  So his completion percentages are inflated on his QB card, with the note on it that specifies completed passes to himself count as incomplete.  

And all running plays featuring Davis are merely QB keepers, instead of what's listed on the team plays card.  
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

rnorton

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Re: Game Mechanics Questions/Comments/Suggestions-Kickoffs
« Reply #22 on: July 01, 2020, 08:56:02 AM »
I was wondering if anyone in here adjusts kickoffs so they don't all start at the goal line. I am thinking about rolling the d10 and moving up the field that far. So a roll of d7 would result in the kick traveling to the 7 just to add a bit more realism. Thoughts???

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #23 on: July 01, 2020, 07:52:00 PM »
Along similar lines....
you've got that d20, what about rolling that and count it out from the back line of the end zone, and if it's 10 or less, you have the option of returning it or not?  

roll a 13, your kickoff starts at the 3 yard line
roll a 5, you field the kick 5 yards deep in the end zone, with the choice to return it or not (before you roll for KR)


Just an idea.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

rnorton

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #24 on: July 06, 2020, 09:35:42 AM »
I think that is a great idea! Thank you!
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Blacksheep

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #25 on: September 01, 2020, 01:04:33 AM »
Congrats on getting your game pushed out.  I've played four solo games and have had a lot of fun.

I bought a ten-team 2019 set: LSU, Clemson, Ohio State, Oklahoma, Alabama, Georgia, Florida, Michigan, Penn St. & Texas.

I'm a LSU season ticket holder so I've been running my team through the gauntlet with winning scores but somewhat mixed results.

So far I have wins over Texas (24-10 using a double blind system, in other words truly random both ways - I have since switched to controlling my beloved State U.'s offensive and defensive play call); Alabama (21-13, a hair-raising game against a superior statistical team, all hail Joe Burrow); Penn St. (34-17, PSU was stilted offensively but a beast on D with their 16% blitz); and Michigan (24-14, much like the PSU game where UM was weak offensively but killed me defensively).

Early thoughts:

1.  The place kickers are gods.  If you can get in range, try the 3.

2.  The Whoa Nellie card has absolutely killed me. It's a straight up rolling thing, but PSU scored both TDs (a breakaway run and a fumble backed up by a friggin 12 return for another score fml lol), and both UM scores were breakaways.  Meanwhile, I've had two TDs called back by penalties (one of which I scored anyway) and the WN card hasn't done jack for me.  Again, it's just the rolls and you have to go with the flow but it's a bummer when it flows against you.

3.  Every team I bought plays D like crazy so there's lots of negative rushes.  How do you even run the ball against a -4 PSU?  I'm thinking a house rule where you get no less than zero might be in order - btw, this happens frequently though not as often on short passes - but IDK.  I'm a RAW kind of guy so I'll probably see the season through w/o house rules to see how it goes.  That said, the logical consequence of being behind the down and yardage situation with nothing to do but throw long passes tends to limit the scoring output vs. real life.

4.  Finally, as mentioned above, brah, Joe Burrow.  I can pretty much short pass my way up and down the field with runs mixed in for FDs, but his long pass ability borders on the short pass abilities of other mere mortals.  Truly a pleasure to play, even if their D is suspect (pro tip: defend the pass, let the runs take care of themselves - the sack opportunities and extended INT chances more than make up for the few yards opponents get over between the tackles).

All that said, what do I know, I haven't played Ohio State or Clemson yet lol.

In any event, I'm having much fun and depending on how COVID plays out this may yet be my fall pastime.

Cheers!

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #26 on: September 01, 2020, 07:21:25 PM »
Great feedback, thank you very much!

We've suggested a "house rule" that running plays of "no gain" always = zero yards, regardless of the defensive rating.  We're okay with 1 and 2-yard losses, but we're wary of too many 3 and 4-yard losses, for realism.


Part of the issue is that 99% of orders are all-time great teams with some stingy defenses.  



Long-term, we're mulling more variety on the defensive cards, including (especially) breaking up the top IR/OR and SP/LP cards.  


It may be worthwhile and mild enough for you to instill the no gain = no gain idea going forward, but it's totally up to you.  We wish everyone provided feedback, but it's pretty rare.  Thank you for taking the time.


“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

 

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