whoa nellie top bar

This is another special place on the CFB51 Site with intent to promote the "WHOA NELLIE!!! College Football Board Game".    It's managed by OrangeAfroMan (click to PM), the developer of this game.     You can directly interact with him and the fans of this game right here!!!


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Topic: Game Mechanics Questions/Comments/Suggestions

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OrangeAfroMan

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Game Mechanics Questions/Comments/Suggestions
« on: August 13, 2019, 12:13:27 AM »
Post here about gameplay.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

MUTTS

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #1 on: September 14, 2019, 03:05:22 PM »
Congrats on the release. Certainly to me at least, this is an item that has been missing from the sports games available today.

Is strength of schedule a part of each teams ratings?

Thanks.

Malcolm

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #2 on: September 15, 2019, 03:07:55 PM »
The only SOS influence is the differentiation between P5-type programs and G5-types.  So teams from the SEC or B10 are on the one level and teams from the MWC or the old WAC, etc have a penalty when they play P5 programs.  Against other G5 programs, they're a full-strength, so to speak.


« Last Edit: September 20, 2019, 07:35:01 PM by OrangeAfroMan »
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

MarqHusker

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #3 on: October 03, 2019, 10:26:39 PM »
I'll post up here once I get a shot to play OAM.   Cant wait to play.

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #4 on: October 04, 2019, 02:43:06 AM »
Great!
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

ryanek11

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #5 on: October 12, 2019, 07:19:15 PM »
Love: The mix of quick play and full simulation. I can play a game with full stats in about 45 minutes. Overall gameplay is very fun.

Suggestions: d100 play charts. Only 10 results for yardage means some frustration with limited run/catch results. For example, Ahmed on UW has rolled at least 2 19 yard runs a game with only a couple of other options.

On the fence: Penalties seem a bit high. Whoa Nellie card overall feels gamey. Maybe include fumbles in the d100 play results

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #6 on: October 12, 2019, 09:49:49 PM »
The guy who got the first copy of the game had an idea, if the specific, repeated yardages bother you - roll 2 different-colored d6 die and subtract one from the other - so it would take up to 5 yards off the play or add up to 5 yards.  

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One concern about a d100 result with penalties included in it....at that point, what's the difference between that and Bowl Bound?  
And the game was developed to keep eye movement/strain to a minimum...quick, repeated places to look and move on quickly.  Having a big d100 chart may spoil that.

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If penalties are too common, you can play with it - maybe just make 1 and 20 be penalties.  We all make games our own with house rules and such, and I encourage that (see above).

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Teams average between 1-2 fumbles per game, and long TDs can obviously vary from 0 to 4-5 per game.  With a 25% chance of a fumble or long TD occurring each time the Whoa Nellie card is played, and it being played 2 times per game (or 4, for option teams), this gives you basically a 50/50 chance of fumbling or breaking a long TD.  In solo play, we did the math, which is why the rules are what they are.  
If you want it incorporated more often, do it.  If you hate it, drop it.  We can come up with something different if you want other ideas, and if they catch on with other players, then maybe we could change the game officially.



Thank you SO MUCH for your feedback and thoughts.  It's vitally important and wanted.  THANK YOU THANK YOU THANK YOU!
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

MarqHusker

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #7 on: October 13, 2019, 01:01:12 AM »
I'll admit, I've self regulated the penalties by not rolling it each play.   I think that's still pretty fair, or remove two of the four penalty counts, as suggested above.   9 penalties in one game (about 80% roll) and 3 in the other (where I know I rolled it 1/2 the time).

I actually think the punt block (small sample size) chances are too high, at least that's my impression.  
I've also had an overall very low net punt average (again sample size).  That's just a dice roll trend observation, not any kind of flaw.

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #8 on: October 13, 2019, 01:06:38 AM »
I'll admit, I've self regulated the penalties by not rolling it each play.  I think that's still pretty fair, or remove two of the four penalty counts, as suggested above.  9 penalties in one game (about 80% roll) and 3 in the other (where I know I rolled it 1/2 the time).

I actually think the punt block (small sample size) chances are too high, at least that's my impression. 
I've also had an overall very low net punt average (again sample size).  That's just a dice roll trend observation, not any kind of flaw.
Good input, we'll get some more data before officially tweaking anything, but thanks for sharing.

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Low net punting due to short punts, long returns, or both?  I thought 3 out of 12 (25%) being fair catches would make that a non-issue.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

MarqHusker

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #9 on: October 13, 2019, 01:17:24 AM »
Low net? a result of die rolls,  short kicks, and decent returns.    I just haven't had high rolls on the punt side.   My punters are shanking them.

One question:  when you play the Whoa Nellie card,  say there's a fumble, are we to assume the fumble occurs at the LOS, or are we to simulate a play of some kind (either plus/negative).   If I missed it, forgive me.   Same thing on an INT, appears all INTs occur and are returned at the LOS, not down field.   Wondering if that can be factored based on SP/LP play call.

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #10 on: October 13, 2019, 01:38:07 AM »
As the defense plays the Whoa Nellie card, the offense should have made a play call.  So the fumble would occur at the yardage of the play call/outcome.  You would roll the necessary dice to get a play outcome and if there's a fumble, it occurs there.


Say I call an inside run and roll the d10 and it reads "4 yds", but I fumble due to the Whoa Nellie card.  The fumble occurs 4 yds down the field, and I roll the d12 to get the return, from that spot 4 yards past the LOS.
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I'll specify this in the rule book.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

MarqHusker

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #11 on: October 13, 2019, 09:52:14 AM »
Ok, good that's how I've played it.

OrangeAfroMan

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #12 on: October 13, 2019, 04:08:34 PM »
Same as the Whoa Nellie card on a long TD - it's the play type and player on that offensive call when the Whoa Nellie card is played, but instead of the yardage you get with the die roll, it's a TD of however many yards away you are from the goal line.


^ Just had another player ask about this scenario, so similar question, same answer.
“The Swamp is where Gators live.  We feel comfortable there, but we hope our opponents feel tentative. A swamp is hot and sticky and can be dangerous." - Steve Spurrier

MarqHusker

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Re: Game Mechanics Questions/Comments/Suggestions
« Reply #13 on: October 15, 2019, 03:55:26 PM »
I sent some revised instruction/rules to your email address for consideration. 

 

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