CFB51 College Football Fan Community
The Power Four => Big Ten => Topic started by: OrangeAfroMan on August 04, 2026, 01:16:39 AM
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I didn't want to take over the AI thread, so if anyone cares to check out updates and such, I'll post them here.
While I could colorize old-timey players with only black-and-white photos from the past, I could also do the opposite and make all the modern images b&w instead.
I like the altered image looking hand-sketched. If the rest of the card has color, this might be a way to go.
(https://i.imgur.com/ok1sMb7.jpeg)
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Here we have the hand-sketched look, watercolor, and an abstract style.
This is fun.
(https://i.imgur.com/05FN2hD.jpeg)
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I like the watercolor look.
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Ditto.
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Hand sketch or watercolor. Both are solid.
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Thanks guys.
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(https://i.imgur.com/j0gEPj3.jpeg)
Pretty handsome.
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Raghib?
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That's his name.
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(https://i.imgur.com/1GPvaBP.jpeg)
(https://i.imgur.com/FYNkUxB.jpeg)
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The 'battles' will be trying to gain first downs vs the other player's defense (duh).
I want it to feel like a drive, and each play may be quick or take a few back-and-forths playing different cards.
0-3 first downs = punt
4 first downs = field goal attempt
5 first downs = touchdown
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Keeping it simple, there are running plays for no gain, short gain, or long gain.
Passing plays are incompletion, short gain, long gain
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Combinations yielding a first down:
Runs: 3 short gains, 2 long gains, or 1 short + 1 long gain
Passes: 1 long completion, 2 short comps, or 1 short + 1 long comp
Mix: 1 short completion + 1 long run gain OR 2 short run gains, 1 long completion + 1 short or long run gain
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Passes require a dice roll, based on the real-life completion % of the QB. Short passes will have a higher comp %, longer ones a lower %.
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Trying it with a team-color band on the name/school line. Idk if it's any better or not.
(https://i.imgur.com/auRMcDo.jpeg)
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Yes. The more team colors are used the better it looks, imo.
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For this kind of 'battle' game of football, I've got to sorta make an "uno reverse" for nearly all of the card types. The challenge is that players only have say, 7 cards in their hand per down. So while there is a strategic card to combat what the opponent does in their card deck, they won't necessarily have that card in their hand when they need it.
So while the offense may play a card that gets a receiver (pass-catcher: WR/TE/RB) open during a play, this card would negate that.
(https://i.imgur.com/DeSgxqu.jpeg)
Catch up speed only really comes into play in longer passes. So these defend vs a "deep pass" only. The title of each card tells the player what play type to use it, when needed.
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The watercolor choice is great, but they really shine when you zoom in on them. It's really quite incredible how the AI genuinely makes it look that way.
But alas, the photos will have to be small and zoomed out for the most part.
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Would you guys think student body right/left can be used with any school, or is it just USC-based? To me, it's USC-only, but I want to know what everyone thinks.
(https://i.imgur.com/xbqNJoG.jpeg)
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Defensive line cards:
(https://i.imgur.com/kjEOr82.jpeg)
(https://i.imgur.com/pTkpRKy.jpeg)
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I think that it will be best to just have the top 16 or so programs, if I'm going to make team sets. There's so many cards needed to create a game like this. So I can't just go and create any team ever like I do with WN.
Doing that would eliminate some great all-time players, so I might include them individually, and you can fold them into your all-time team from a specific school.
So maybe you have your OSU team of all-time greats and all the cards. But you really want Barry Sanders, but there's no OK State team available.
You could get Barry Sanders cards and replace one of your RBs with him. So maybe pull out your Eddie George cards and put in Barry Sanders. You'd have your base team you like, but you can still have random all-time greats that might surprise the opponent the first time you pull them out in a game.
Idk, there's a lot more to figure out, lol. It's fun, though. This is a big task, but it's doable.
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Still mucking around with the look and what needs to be on the card. Got the play type color-coded (inside run/outside run, short pass/long pass) in the upper left, along with the 3 player ratings that may be used to determine things. Speed, agility, power....both on offense and defense. As in how well a defender tackles an agile runner and a power-runner, separately. Got a star system for tie-breakers. Idk, just playing around with it.
(https://i.imgur.com/0nid1nc.jpeg)
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Ignore the info on the cards for now, lol. Just trying out different looks.
(https://i.imgur.com/B8VoJUO.jpeg)